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Blackmagic Camera 3.0 for iOS & Android

Blackmagic Design has released the new Blackmagic Camera 3.0 for iOS and Android, which adds support for syncing clips from remote cameras to the controller, plus quick tap access to presets, slate, and camera controls, as well as three programmable function buttons. Blackmagic Camera 3.0 New Features Support for remote syncing clips from phone to […]

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New Blackmagic Camera ProDock Supports External Genlock and Timecode to iPhone

  The Blackmagic Camera ProDock transforms your iPhone into a pro-grade production camera, complete with all the necessary connections to build a custom rig. It also supports the Blackmagic Camera app for iPhone and Final Cut Camera 2.0. You get connections for HDMI monitoring, mics, headphones, genlock, USB for external disks, and power. External genlock for multicamera production […]

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DaVinci Resolve 20.2 adds ProRes RAW support

What’s new in DaVinci Resolve 20.2 URSA Cine Immersive Workflow Streaming from Fusion page to Vision Pro. Support for immersive option in PanoMap. Support for immersive world pose rotations and flips. Render stereoscopic 3D as full side by side or top-bottom. Node stack support for stereoscopic 3D workflows. Support for immersive EXR workflows. Cut Page […]

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EVS Integrates TVU MediaMeshTM to Deliver Integrated Cloud-Native Broadcast Orchestration

TVU Networks, the global leader in cloud and IP-based live video solutions, today announced a partnership and integration with EVS, globally recognized as a premier provider of live video technology for broadcast and new media productions delivered to billions of viewers every day. EVS has integrated TVU MediaMesh into Cerebrum, a complete Broadcast Control System […]

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TVU Networks Unveils TVU MediaMesh™: A Global Shared Memory for Live Video

TVU Networks, the leader in cloud-native live video with 20 years of powering news, sports, and streaming productions, today launched its most transformative platform yet: TVU MediaMesh™, redefining how live content is accessed and produced in the cloud. For decades, live production, whether on-site or remote, has long been limited by fixed, physical infrastructure, dedicated […]

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