Blackmagic Design Announces New DaVinci Resolve Replay Solution

Blackmagic Design announced Blackmagic Replay, a new way of creating live action replays for broadcasters. Blackmagic Replay is totally unique because it uses multiple HyperDecks to record into shared storage, while DaVinci Resolve is connected to the same shared storage as a powerful playback engine. However, the true power comes from having DaVinci Resolve handle the playback. That’s because it’s not just replay, but an extremely powerful editor with multi user collaboration features. Plus color correction, visual effects and audio post production. Now replays can be converted into promos, title sequences and instant social media updates. DaVinci Resolve Replay is available now in DaVinci Resolve 19 public beta which is available for download from the Blackmagic Design website.

The DaVinci Resolve Replay Solution will be demonstrated on the Blackmagic Design NAB 2024 booth #SL5005.

Now customers don’t need to throw away a replay after it’s gone to air. That’s because it can be converted into an edit timeline for posting to social media. Blackmagic Replay is more powerful than a traditional replay system because it’s built into DaVinci Resolve. This means replay operators can load exciting camera angles into the timeline to edit, color correct and add visual effects. These edits can then be posted to social media in seconds. With Blackmagic Cloud, customers can have more than one DaVinci Resolve system working on the job. Imagine every replay at a sporting event being transformed into a social media post. By creating instant social media posts, a new audience can be engaged at a massive global scale.

DaVinci Resolve lets operators do replay in a few simple steps. It can be as simple as watching the input view in the viewer and then pressing the POI button when an exciting event happens. Pressing the POI, or point of interest, button will switch operators from the input view to playback media, where they can see the different camera angles they have in a multi-view. Now replay operators just scroll back a little, select a camera and users are ready to to play by pressing the run button.

Because replay is built into DaVinci Resolve, replay operators can arrange the specific views they want for replay simply by loading them into the bin. For example if they wanted to record 8 cameras but just do replay off 4 cameras then they only need to load those 4 cameras into the bin. Different users can load in different cameras and do replay customized for each workstation. This means more than one DaVinci Resolve can be used for replays. DaVinci Resolve builds its multi-view based on the media that’s loaded into the bin, however with shared projects, they can create different folders in the same project with different cameras loaded.

 

To start working with replay, customers simply load the HyperDeck recordings into the bin. One of the reasons DaVinci Resolve can be used for replay is it can edit media files even while those files are still being recorded on disk. The viewer will automatically advance as the files grow in length, so customers can scroll forward and get to the latest media being recorded. It updates fast and customers can get to media recorded less than a second ago.

Multi source is where DaVinci Resolve automatically lines up all their recordings that match in time and displays them in a multi-view. This allows replay operators to visually browse their media and see all the angles matched in time. As the clips are all being recorded on HyperDecks at the same time, customers see events all aligned in time. The best way to get aligned recordings is to connect all the HyperDecks to a switcher so they get the same timecode. Now all the angles can be seen and different cameras can be selected to view full screen. Customers can also append and insert edits from the multi source. This means edits can be created fast, all while doing replay.

Shot sequencing allows operators to play multiple camera angles during the same replay. It allows the single DaVinci Resolve system to handle complex replays. When playing the first camera angle to air using the run button, the view switches to a multi-view, even though the video output is the selected camera. This lets replay operators review all the angles as they play the first camera, and look for the next angle to use. This means they only need to get the first shot on air fast. Operators can review the other angles while playing the first. Then press a time key and second cam button and the playback will jump back to that timed number of seconds before the POI and keep playing. Even with transitions. All live.